A summary of many different initiatives I led over my 4+ years at Brainly, an edtech market leader. Each focused on one shared goal – driving growth – which required not only strong design and strategic thinking but also skills in many disciplines such as product management, data analysis, or user research.
years/
2020-24
responsibilities/
Led several initiatives focused on growth and monetization of the product, both from the design and management sides.
tags/




the problem/
…how do you make users pay, exactly?
Brainly had several growth avenues already in place when I joined, like paywalls or ad-banners, but they were far from perfect. The main blockers? A young audience with little money to spend, UX design that didn’t do the product justice, and most importantly, a lack of a strong design process to address these. The premium plans weren't well explained, the checkout was overly confusing, and cancellation screens pretty much asked users to quit their plans.


the process/
making way for growth-hacking
I joined the growth team to solve monetization challenges step by step – from quick experiments to big, strategic initatives – all rooted in growth-hacking principles. It was equal parts creative and strategic work. I started hands-on, but over time took on a leadership role, spreading the growth mindset and focusing more on coordinating work. Regardless, for me, it was always about more than good design – every idea needed a strong strategic backbone.
1
measuring and planning/
The first thing to do with any growth initiative is to understand the nature and scale of the problem through research. Then, I typically plan out several different ways to approach it – from small experiments meant to test one hypothesis, to big all-encompassing strategies.
2
research, design, research again/
When designing for growth, it's important to always take a step back. Whether it be user-testing or just benchmarking, it's always important for me to validate whether my concepts are moving the needle in the right direction.
3
launch, learn, onto the next iteration/
While having a successful experiment or feature launch is great, the learnings gathered afterwards are significantly more important. Knowing why a certain design performs well (or doesn't) is critical in informing future decisions as no improvement is launched in a vacuum.



the results/
massive growth by a thousand cuts
Continuous work on the product’s key growth areas led to outstanding improvements across all major performance metrics, simultaneously improving the visuals and without relying on cheap monetization tricks. Larger projects I led helped unify previously disjointed, clunky parts of the product. My growth efforts often overlapped with other initiatives, contributing to better overall UX, enhancements to the design system (PENCIL), and various technical improvements.






that's not all/
…what was left out of this case study?
I keep the case studies relatively simple so they don't take a lot of time to go through (to varying degrees of success). This means this page only describes a tiny sliver of the work I did throughout my 4+ year tenure at Brainly (no, seriously, the documentation I have is tens of gigabytes large). In particular, the parts that were either omitted or barely touched on include:
🏃 animations – while I showed this a bit (the mobile app onboarding), there were many many more animations I did for Brainly – from Lottie, through SVGator, to Rive. Getting to work on a lot of promotional materials gave me the opportunity to really flex my creative muscles.
🧩 design systems – I was very active in helping the design system team improve Brainly's design system Pencil. I worked on everything, from individual components to revamping the entire icon set from scratch.
✍️ ux-writing/content design – communication is a really important part of designing for growth, and as such, it's inseparable from UX-writing. While not my primary responsibility, I did considerable work to ensure the copywriting used in my designs would be the best it could be.
📏 ui design craft – this case study fails to capture the massive amounts of work done to deliver solutions that were also sound on a technical level. For a case study more focused on the "craft" part of my design experience, check out the Complete Redesign of NordPass.
🤝 teamwork and stakeholder management – an incredibly important part of designing for growth. Throughout my tenure at Brainly, I had several pitch sessions and had to contionously defend my concepts.
If you're interested in those, let's talk!
next project/
These days, everyone’s talking about AI, maybe even a bit too much. But imagine this – in the distant year of 2022, hardly anyone knew what it really was. My task was to solve that gap and find ways to integrate this emerging technology seamlessly into the product as Brainly began its shift toward becoming an AI-first company.
years/
2022-24
responsibilities/
Leading the design process and exploring improvements for the overall product strategy.
tags/

